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XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the build fails during linking and throws errors- If Bi... Read more
[iOS] Internal profiler reports Static draw call statistics the same as ...
Steps to reproduce: 1. Open attached project (Batching_Test_WithDyanmicObjects.zip)2. Switch to iOS3. Make sure that Internal Profil... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
[Android] Creation of internal variant of shader failed
Error in the log:02-18 14:58:33.965 D/Unity ( 948): -------- failed compiling:02-18 14:58:33.965 D/Unity ( 948): fragment evaluation... Read more
[Joints] Fixed and Hinge joints move on axes they are not supposed to
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Play the scene- Note how the Fixed and Hinge joints fall, while th... Read more
[iOS] Rendering problem with Antialiasing on iOS devices with Metal
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how there are odd artefacts composed of shapes coloured like... Read more
[WSA] Screen.currentResolution returns window screen resolution instead ...
Regression form 5.3.2p2 version. Repro steps:a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D3D... Read more
[FPSController]FPS controller's y-axis mouse transform is captured by ma...
Steps to repro: 1. Open Unity;2. Import attached 'testIncorrectYAxisInput' package;3. Open 'test' scene'; 4. Notice that there is bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size