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[Terrain] Editor crashes when folder with terrain data deleted
- Open attached project- Open scene "level2"- Enter play mode- Delete folder "Terrain Assets"- Enter play modeCrash! Read more
[Standalone][DualMonitor] Editor changes positions when changing build f...
Reproduction steps:1. Create a new Unity project.2. Go to File > Build Settings > Player Settings.3. Set D3D9 and D3D11 Fullsc... Read more
WebGL Build fails with "Uncaught incorrect header check" on Chrome
Build and run the attached project for WebGL. It fails to run with "Uncaught incorrect header check" in Chrome, but works fine in Fi... Read more
[tvOS] Clicking the Menu button while playing video in Full mode hides t...
To Reproduce: 1. Build & Run the attached app.2. Click on "Play Video (full)"3. While the video is playing click the menu button... Read more
Fullscreen icon for WebGL build missing in Chrome
Build and run any project for WebGL and notice that the icon for going to fullscreen is missing in Chrome: http://i.imgur.com/xb7Jfk... Read more
[MSE] Opening second scene in playmode, loads two scenes in the next pla...
Opening another scene while in play mode, exits play mode, and then after pressing play two scenes are loaded - Create 'scene1'- Cre... Read more
[VSTU] MultiThread debuging crashes editor
Steps to reproduce:1. Download and open project "ThreadsBug"2. Open Main scene3. Open MultiThread.cs with Visual Studio4. Attach VS ... Read more
Inspector animation preview Grid does not show up white until focused
How to reproduce: 1. Open attached project (reproProj.zip)2. Open scene Scenes/test.unity3. Go to the Animations folder4. Select any... Read more
3 errors are displayed when a variable name is misspelled instead of one
To reproduce:1. Open the project2. Look at the console3. Notice that there are 3 errors that are caused by a mistype of a variable n... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open