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[XR][Android] Graphics.Blit() does not render Image properly inside OnRe...
1. Open users attached project2. Open "UI" scene, enter playmode and observe that the right and left Oculus icons are the same size ... Read more
IL2CPP exe fails during building because of generated duplicated fields
To reproduce:1) Open attached project2) Build for WebGL IL2CPP.exe will fail, stopping the whole build. Reproduced in 2017.1.0f3, 20... Read more
Cannot Quit Application from launcher using Unity>Quit nor cmd+Q
Cannot Quit Application from launcher using Unity>Quit nor cmd+Q Steps To Reproduce:1. Open the unity application2. From the laun... Read more
Particle Prewarm only works when the Duration is higher than 1.00
To reproduce:1. Open QA's attached project2. Select "Particles" gameobject3. Play the Particle Effect in the scene view - it is alre... Read more
[Regression] Unity Crash on reimporting Animator Controller
How to reproduce:1. Download attached project file2. Select CrashOnUpdate folder and press Reimport Actual result: Unity crash with ... Read more
C# compiler constant folding issue with float operations
To reproduce: 1. Open the project, attached by the tester (ApproximatelyBug.zip)2. Open the "scene" scene3. Enter Play mode4. Observ... Read more
System.Math.Round produces wrong result with .NET 3.5
To reproduce: 1. Open the project, attached by the tester ("SystemMathBug.zip")2. Open the "scene" scene3. Enter Play mode4. Observe... Read more
PackedMemorySnapshot: Missing fields in Player
To reproduce:1) Open user attached project2) Open Assets/Scene.unity3) Click Mainmenu > BugReport > Open TestCode Window4) Cli... Read more
Double-clicking a Unity package file in the system opens a new Unity ins...
To reproduce:1. Download user's attached Unity package2. Open any Unity 2018.1 beta version3. Create a new or open an existing proje... Read more
[iOS][Metal] Black frame instead of Video is being displayed when using ...
To reproduce:1. Open project attached by QA2. Build "testscene_empty" to iOS platform3. Run on the device Expected result: Video is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled