Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.3p1
Issue ID
961385
Regression
No
Playing animation via Animator.SetBool(anim, true) causes crash on AnimatorControllerPlayable::SetRecorderData
How to reproduce:
1. Open the attached project
2. Open the "Movement" scene
3. Press Play
4. Press Z to play the attack animation
Actual result: Unity freezes/crashes.
Reproducible with: 5.5.5f1, 5.6.4p1, 2017.1.2p2, 2017.2.0f3, 2017.3.0b6, 2018.1.0a1.
Note: If using Animator.Play instead of Animator.SetBool, Unity doesn't crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment