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0
votes
Won't Fix

Cursor not updating when manually scrubbing through a clip in the animat...

Themes

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Oct 27, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open user attached2. Select Tank_anims.fbx3. Go to Animations tab4. Scrub through animation in the preview win... Read more

6
votes
Fixed

[osx][opengl] Scene flickers for a bit after splash screen disappears if...

OpenGL

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Oct 27, 2017

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Version/s: 2017.2.0p1

Steps to reproduce: 1. Create new project2. Set graphics API to OpenGLCore3. Build and run4. Launch in fullscreen native resolution ... Read more

0
votes
Fixed

[VideoPlayer] When creating AssetBundle name for Video clip, one cannot ...

Video

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Oct 27, 2017

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Version/s: 2018.1.0a2

How to reproduce:1. Open the attached project (it has a video file in it)2. Select video "mp4_sample.mp4" in Assets folder3. In Insp... Read more

0
votes
Fixed

When a Parent gameobject is trying to change Child's Animator.Parameter,...

Animation

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Oct 27, 2017

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Version/s: 5.6.3f1

Steps to reproduce:1. Open QA's attached project2. In the Hierarchy select "Parent" gameobject3. Open Animation tab, switch from "Do... Read more

0
votes
Fixed

Editor settings can be corrupted and can't be changed back in the Editor...

Version Control

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Oct 26, 2017

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Version/s: 2017.1.1p3

How to reproduce:1. Open the attached user project2. Go to Edit --> Project Settings --> Editor3. Enter playmode which sets Ed... Read more

2
votes
Won't Fix

Data parameter of NetworkDiscovery.OnReceiveBroadcast method always has ...

Networking

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Oct 26, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download and open attached repro962945" project.2. Go to build settings and remove "Client/LobbyControls/CtrlLobby"... Read more

0
votes
Not Reproducible

GridLayoutGroup does not update RectTransform of children with masked im...

uGUI

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Oct 26, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open QA's supplied project2. Open scene "grid"3. In the hierarchy expand Manager\Selection\Grid4. Disable and ... Read more

0
votes
Fixed

"Assertion failed: Invalid SortingGroup..."is thrown when deactivating G...

2D

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Oct 26, 2017

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Version/s: 2017.3.0b6

How to reproduce:1. Open the attached "AssertSortingGroup" project and "Level0" scene2. Enter playmode and observe the console Expec... Read more

1
votes
By Design

Using multiple textures while painting terrain results in poor performance

Terrain

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Oct 26, 2017

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Version/s: 2017.1.2f1

In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more

0
votes
By Design

[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2017.3.0b5

On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more

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