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[AW] creating a scale key sets rotation values to zero
Rotation values are reset to 0 (zero) when first Scale key is created.Scrubbing the timeline forces a refresh, eval and correct rota... Read more
[AW] can enter negative value for current frame value
I am able to enter a negative value for the current frame in the AW numerical field. This should not be possible. repro:-create a cu... Read more
New keyframe has inconsistent tangent status when created next to broken
- Using the "ReproBugBefore" clip, notice that the end keyframes are all auto, and the center keyframe has broken tangent- Add a key... Read more
[VR] MacOS Play mode does not work at all in Unity 5.4.0b4
Between Unity 5.4.0b2 and Unity 5.4.0b4 MacOSX Oculus VR support in Play mode broke altogether, giving Console messages like these:C... Read more
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more
Not possible to enter Pro serial key in Beta version if user owned Perso...
Steps to reproduce:1. Have Unity Personal edition activated on the editor2. Launch Beta version3. Sign in if asked4. Observe that co... Read more
When serial is invalid, tooltip says that format is invalid
Steps to reproduce:1. Launch Editor2. Attempt to activate invalid Pro serial key3. Observe that error message states "Serial is inva... Read more
[Particle system] Curve presets are hidden and unreachable without Inspe...
To repro 1. Add Particle System.2. Go to Inspector.3. Select, e.g. Size by Speed.4. Observe Particle system Curve presets. Fixed in:... Read more
[Particle system] Size field in Particle system curve is not editable
1. Add Particle system.2. Go to Inspector.3. Select, e.g. Size by Speed.4. In Particle System Curve try to edit Size field. Actual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used