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Compiler error CS0122 when using two given A$ packages
1. What happened Importing 'Unistorm' and 'AQUAS Water/River Set' A$ packages produces error: "Assets/AQUAS/Scripts/AQUAS_LensEffec... Read more
[UWP] Universal Windows native dll is ignored in Release/Master but work...
Steps to reproduce: 1. Open attached project "839333.zip" 2. Open scene "Dummy" 3. Build for Local Machine 4. Once building is done... Read more
Editor creates multiple instances of an object selected in the hierarchy...
Steps to reproduce: 1. Download and open attached project 2. Open scene "test" 3. Hit play 4. Hit play again to stop 5. Click on "Te... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce: 1. Open the attached project(ProjetoTeste.rar) 2. Open the principal.unity scene 3. Go to Build Settings, switch... Read more
[Physics] Objects with Configurable Joint get their position changed to ...
To reproduce: 1. Open attached project. 2. Play "test" scene. 3. Look at the Console window. You should be getting "Invalid AABB aa... Read more
ScrollRect performance is very slow when its 'Content' object contains c...
- The ScrollRect component in Unity's UI performs very slowly when its 'Content' contains children objects containing LayoutGroup su... Read more
Windows Store installers contain both stripped and unstripped PDBs for U...
If you look at any configuration/platform folder for Windows Store playback engines, you'll see there are 2 PDBs for UnityPlayer.dll... Read more
Combined Mesh is lost from MeshFilter after applying changes to prefab i...
Combined Mesh is lost from MeshFilter after applying changes to prefab in Playmode To repro: 1. Open Project attached. 2. Open Ni... Read more
Rotation and position change is not applyed to prefab in Playmode
To repro: 1. Open project attached or Create a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to... Read more
Error in console on applying changes to prefab in Playmode
To repro: 1. Open project attached or Create a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to... Read more
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