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Referred style sheet stays dirty after saving when using the UIBuilder
Repro steps:1. Import the attached UUM-49819-DirtyAssets.unitypackage2.2. Open Window->UI Toolkit->TestAssetDirty3. Save the s... Read more
The Height map Amplitude is not working when using HDRP/LayeredLit
How to reproduce:1. Open the attached project "HDRP-Outdoor-Sample.zip"2. Select Landscape>Plain01>Group57079 in the Hierarchy... Read more
[Vulkan] Release memory after deleting image
http://supportstats.hq.unity3d.com/history.php?tid=1656759 We are releasing allocated memory for an Image before deleting the image.... Read more
Sprite Atlas remains loaded in memory after scene change or unloading as...
Sprite Atlas remains loaded in memory after scene change or unloading assets Repro steps: In attached project, open SampleScene and ... Read more
[VFX Graph] toggle instancing for multiple game objects and prefabs
When selecting multiply VFX game objects in the scene, it is impossible to toggle on/off the "Allow instancing" option in the game o... Read more
Decompressing a DeflateStream under IL2CPP misses a few bytes
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Build And Run the proje... Read more
ShaderGraphs get checked out in Perforce every time they get reimported
Reproduction steps:1. Create a new HDRP 3D project2. Create an HDRP Lit Shadergraph asset3. Enable Perforce in the Project Settings4... Read more
UI Builder: Console displays errors "NullReferenceException: Object refe...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find the "Button" Double-c... Read more
"Handles.Repaint called outside an editor" error is logged when opening ...
How to reproduce:1. Open the project linked in Comments2. Open Scene "ConnectedSystems"3. In the Hierarchy select "AlienPrototype" a... Read more
VisualElement's Bounding Box height doubles if VE's height becomes less ...
2023-10-02: This ticket was originally about the Cameras overlay's height doubling when docked into the bottom left or top left drop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open