Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.3.X, 6000.5.X
In Progress in 6000.4.X
Votes
10
Found in
2021.3.18f1
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.5.0a1
Issue ID
UUM-49713
Regression
No
Fetched files in Perforce are automatically added to the change list when they are serialized
Reproduction steps:
1. Open a project
2. Modify a .asset file
3. In the Perforce Window, check in the modified file
4. On another machine, in the Perforce Window, fetch the latest changes
5. Observe the change list
Expected result: No files are in the pending change list, the modified files retain the read-only flag
Actual result: The fetched files are added to the pending changed list and they have the read-only flag removed
Reproducible with: 2021.3.18f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment