Search Issue Tracker
Fixed
Fixed in 2023.1.18f1, 2023.2.0b16, 2023.3.0a11
Votes
0
Found in
2023.1.14f1
Issue ID
UUM-49718
Regression
No
A Button label is not displayed according to its original label when it is inside a different UXML document and there are multiple Buttons
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/_Project/Scripts/UI/MainScene/View/MainSceneView.uxml” with the UI Builder
3. In the UI Builder Window, observe the “MainSceneView.uxml/VisualElement/VisualElement/#InvitePopup/#Decline” Button
Expected result: The Button has a “Decline” label
Actual result: The Button has an “Accept” label
Reproducible with: 2023.1.14f1
Could not test with: 2021.3.30f1 (“Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform” compilation error), 2022.3.10f1 (Multiple errors with the com.unity.multiplayermode package), 2023.2.0b10, 2023.3.0a5 (Both Buttons in the Visual Element had a “Button” label)
Reproducible on: Intel macOS 13.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment