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Votes

1

Found in

2021.3.30f1

2022.3.10f1

2023.1.13f1

2023.2.0b9

2023.3.0a6

Issue ID

UUM-49657

Regression

No

[Android] Warning message “Exposed name does not exist: SFX (UnityEngine.AudioMixerGroup)“ when changing volume with audiomixer.setfloat()

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Reproduction steps:
1. Open the attached project "ReproProj" with Android Platform
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run
4. Open the Android LogCat window
5. In Player press the button with the text “Set SFX On“
6. Observe Android LogCat

Expected result: No SFX warning messages are seen
Actual result: Warning message “Exposed name does not exist: SFX (UnityEngine.AudioMixerGroup)“ is seen

Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a6

Testing environment: Windows 10 Enterprise 21H2

Reproducible on:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76

Not reproducible on: No other environment tested

  1. Resolution Note:

    This issue is due to a bug in the repro project. The SFX AudioMixerGroup's volume property is exposed as "SFX", but the string being passed into AudioMixer.SetFloat is "SFX (UnityEngine.AudioMixerGroup)". If "SFX" is instead passed into AudioMixer.SetFloat, everything should work just fine.

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