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Depth testing not working correctly for opaques rendered in "After Post-...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. In Hierarchy, select “M... Read more
[WebGL][iOS] "WebCamDevice.isFrontFacing" is always logged as true on an...
How to reproduce:1. Open the “WebGLWebCamIsFrontFacingIOS.zip“ project2. Build for WebGL3. Host over HTTPS4. On the iOS device switc... Read more
Excessive empty space is present when observing Editor tabs
How to reproduce:1. Open a new project2. Observe the Editor tabs like “Hierarchy” or “Game” Expected result: The tabs are as long as... Read more
The new folder is automatically created in another folder when creating ...
How to reproduce:1. Create a new Unity project2. In the Project window, create a new folder3. Without renaming it, unfocus the text ... Read more
Hierarchy cannot be scrolled horizontally
Steps to reproduce:1. Create a project2. Create a new GameObject3. Rename GameObject to a long name4. Try scrolling horizontally in ... Read more
Test results window cannot be used to check results from standalone buil...
What problem are we solving? A bug was reported that the test results window cannot be used to check results from standalone built p... Read more
GameObject is not rendered in WebGL 2 when using the Universal Render Pi...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Select the Web Platfo... Read more
Tile Palette Window zoom level resets when the Window becomes inactive
Reproduction steps:1. Open the attached “IN-103721.zip” project2. Make sure the Tile Palette Window is docked next to the Inspector ... Read more
Shader warnings thrown after building Get Started with Unity Template on...
Steps to reproduce:1. Create new project using Get Started with Unity Template2. Go to Build Profiles window3. Switch to Web Platfor... Read more
[iOS] Exported Xcode "Unity-iPhone" Xcode project shows the "Framework" ...
How to reproduce:1. Create an empty project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“4. Observe the “Frameworks“ folder Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field