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Crash on CachedWriter::Write when generating lighting
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Assets/Flooded_Grounds/Scenes/HorrorScene.unity“ scene3. Cl... Read more
"UI Toolkit" window in the "Project Settings" misses right side margin
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Find and select the "UI Toolkit" item Observe the right s... Read more
Assets referenced in Prefab Mode are never unloaded until a new Scene is...
Repro steps. Default scene (SampleScene) should be open. Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is not ... Read more
System.ArgumentException error is thrown and flickering is seen when us...
How to reproduce:1. Open the “RequestShadowMapRendering_repro“ project2. Open the “OutdoorsScene“3. Enter Play Mode4. Observe the Co... Read more
The Profiler shows incorrect data and spams the console with "Missing Pr...
How to reproduce:1. Open any project with the Input System installed2. Import the attached Unity Package3. Open Scene "ConnectedSyst... Read more
Function table corrupts when using generic static interface method
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. O... Read more
UI Builder: "Width" tooltip needs an update as it presents the option, w...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find "Button" Double-click... Read more
Terrain Trees are not taken into account when baking a NavMesh with the ...
Reproduction steps:1. Open the attached “IN-54284 Terrain Trees NavMesh.zip“ project2. Open the scene “SampleScene”3. Select the "Te... Read more
DOTS Bounding Boxes (Client) are not drawn on 2D objects
To reproduce:1. Open attached project2. Open SampleScene scene3. Enable New Sub Scene entity scene4. Make sure that the Player prefa... Read more
Rigidbodies inherit velocity until first collision
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the falling cubes Expected outcome: Cubes fal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open