Search Issue Tracker
Fixed
Fixed in 2023.3.0a10
Votes
3
Found in
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-49014
Regression
No
Assets referenced in Prefab Mode are never unloaded until a new Scene is loaded
Repro steps.
- Default scene (SampleScene) should be open.
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is not loaded.
- Open scene SampleSceneWithPrefab
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is loaded.
- Open scene SampleScene
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is not loaded.
The texture is unloaded as expected in workflow above.
Problematic workflow
- Default scene (SampleScene) should be open.
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is not loaded.
- Preview the prefab PrefabWithTexture
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is loaded.
- Exit preview
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is loaded.
- Open scene SampleSceneWithPrefab
- Open scene SampleScene
- Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is loaded.
In this workflow, "Screenshot 2023-09-13 091306" remains loaded.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment