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1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

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Feb 07, 2020

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Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps:1. Open the attached case "case_1217907"2. Click on the "Test" > "Texture Memory Test" in the menu bar3. Open ... Read more

0
votes
Fixed

"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...

IMGUI

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Feb 26, 2020

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Version/s: 2018.1.0a1, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a1

How to reproduce:1. Create a new project and open it2. While holding the Ctrl key drag the default Main Camera in the Hierarchy Wind... Read more

1
votes
Won't Fix

Scripts from imported custom libraries have the old C# script icon set i...

Themes

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Feb 19, 2020

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Version/s: 2018.1.0a2, 2018.4, 2019.3.1f1, 2020.2

How to reproduce:1. Open attached project (1221253.zip)2. In the Project window select the "TestScript"3. Observe the icon in the to... Read more

0
votes
Fixed

Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRendere...

Visual Effects - Legacy

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Feb 01, 2020

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Version/s: 2018.1.1f1, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open attached project "Case_1216216"2. If a Debug.Log "Will Attempt to call DrawRenderer" does not show up in th... Read more

0
votes
Fixed

[Preset] NullReferenceException is thrown continuously on deleting Level...

Settings Window

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Feb 11, 2020

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Version/s: 2018.1.0a1, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a23

On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more

1
votes
Won't Fix

NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...

AI Navigation

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Nov 14, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.3.0b9, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more

0
votes
Fixed

[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...

Serialization

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Feb 06, 2020

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Version/s: 2018.1

When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more

0
votes
By Design

Profiler Record toggle is disabled after loading a file

Profiling

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Jan 23, 2020

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Version/s: 2018.1.0a1, 2020.1, 2020.1.0a19

How to reproduce:1. Open the attached "1214048.zip" project and open the Profiler window2. Enter Play Mode to begin profiling3. Exit... Read more

1
votes
Duplicate

[GPU PLM] Indirect bounce is missing in some instances

Progressive Lightmapper

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Jan 21, 2020

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more

0
votes
Fixed

[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...

Physics2D

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Jan 16, 2020

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Version/s: 2017.1.5f1, 2017.4.34f1, 2018.1.9f2, 2018.2.21f1, 2018.4.13f1, 2019.1.14f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a19, 2020.1.0a20

Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more

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