Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.1.0a2
2018.4
2019.3.1f1
2020.2
Issue ID
1221253
Regression
No
Scripts from imported custom libraries have the old C# script icon set in the Inspector
How to reproduce:
1. Open attached project (1221253.zip)
2. In the Project window select the "TestScript"
3. Observe the icon in the top left corner of the Inspector window
4. In the Project window expand the "TestLibrary" and select the "MyBehavior" script
5. Observe the icon in the top left corner of the Inspector window
Expected result: The "MyBehavior" script has the same icon as the "TestScript"
Actual result: The "MyBehaviour" script has a C# script icon from the old Unity Editor UI (before 2018.1.0a2)
Reproducible with: 2018.1.0a2, 2018.4.18f1, 2019.3.3f1, 2020.1.0a25, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.1.0a1
Notes:
1. The same issue occurs when the script is attached to a GameObject and its component's icon also uses the old Unity C# script icon. There is a GameObject named "DLL Object" in the scene with both the "TestScript" and "MyBehavior" scripts attached
2. Reproducible on a Windows 10 PC and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Low priority defect and unlikely to be fixed for the near future.