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[Collab] Unable to link project to Unity Services after closing and reop...
Reproduction steps:1. Create a new Empty Project2. Set up Project ID and enable Collaborate3. Close the Laptop putting it to sleep4.... Read more
[Collab] Changes are not detected when an error prompt is thrown by Disa...
How to reproduce:1. Create a new project with the default 3D template2. Create an empty Script with the DisallowMultipleComponent at... Read more
Collaborate window's search box flickers when the mouse is on the bottom...
Reproduction steps:1. Create a new Unity Project2. Open Collaborate window: Window -> Collaborate3. Click "Set Project ID"4. Crea... Read more
Editor concurrency of 10 connections causing too much network congestion...
REPRO STEPSBased on https://unity3d.zendesk.com/agent/tickets/4895281) Limit upload rate to <1Mbps.2) Open a Collab-enabled proje... Read more
Errors after updating to Version Control 1.6.0
Reproduction steps:1. Create and open a new 3D project2. Window > Package Manager3. Update the "Version Control"/"Unity Collabora... Read more
Unity collaborate History windows is empty
How to reproduce:1. Create a new project2. Click on Collaborate in the Services window (Window > General > Services)3. Create ... Read more
GameObject renaming gets cancelled when pressing Shift key and Collab Pr...
Reproduction steps:1. Open the attached project "1373687.zip"2. Open Assets > Senes > Main3. Select Any GameObject in the Hier... Read more
[Mac][Collab] Warning about inconsistent line endings is thrown after cr...
Repro steps:1. Create a new project with the AR/VR/Mobile2D/Mobile3D template2. Notice the warning in the Console Reproducible with:... Read more
The "Plastic SCM" logo is not visible and it's not aligned with the "Man...
How to reproduce:1. Open project "Probuilder Bug.zip"2. Open the "New Scene" Scene (Assets > Scenes > New Scene)3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject