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[XR Interaction Toolkit] Tracked Device Drag Threshold Multiplier is not...
UIInputModule.trackedDeviceDragThresholdMultiplier is not being used correctly when calculating the effective drag threshold. The re... Read more
[XR Interaction Toolkit] ARGestureInteractor can filter out valid gestur...
The ARGestureInteractor class incorrectly filters out some ARBaseGestureInteractable objects when generating valid targets for inter... Read more
[XR Interaction Toolkit] OnPointer events does not fire on Game Object c...
Reproduction steps:1. Open the attached project ("1356459_BG.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Using the ... Read more
[XR Interaction] Hover mesh rotates along its local Transform when XR Gr...
Reproduction steps:1. Open the user's attached "Case#XRinteractiveKit.zip" project2. Load the "testCase" scene3. Enter Play mode4. T... Read more
[XR] Unable to attach XRGrabInteractable to XRSocketInteractor after int...
Reproduction steps:1. Open the user's attached "Case#XRinteractiveKit.zip" project2. Load the "testCase" scene3. Enter Play mode4. T... Read more
[XR Interaction Toolkit] XR Grab Interactable does not point to Attach T...
Reproduction steps:1. Open the attached project ("bug_xrit.xrgrabinteractable.positioning.zip")2. Open the SampleScene scene3. Enter... Read more
EventSystem.current.IsPointerOverGameObject always returns false in VR
Reproduction steps:1. Open the user's attached "VR.zip" project2. Enter the Play mode3. Hover the right controller over the UI in th... Read more
[XR SDK] [XR Interaction Toolkit] UIInputModule.pointerClick event trigg...
Reproduction steps:1. Open the user's attached "1387573R.zip" project2. Open the "UI Interaction" scene3. Enter the Play mode4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine