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[Android] Unity Test Runner UI does not show results from device
How to reproduce:1. Open the attached Timeline project2. Switch to Android3. Run tests on Android device through Test Runner UI (Win... Read more
Scene Build Index can't be found from test runner
How to reproduce:1. Open attached Unity project2. Open test Runner window3. Run SceneTest test4. Observe console Expected result: Bu... Read more
A test is called twice when [UnitySetUp] attribute is used
How to reproduce:1. Open the attached project "UnityTestsDoubleSetup.zip"2. Open Window > General > Test Runner3. In the Test ... Read more
System.InvalidOperationException is generated in exported XML when runni...
How to reproduce:1. Open the attached “IN-86059” project2. Open the Test Runner window (Window → General → Test Runner)3. Ensure the... Read more
Test Runner freezes on "Generate Context" when running tests
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Select PlayMode tests4. Ru... Read more
ITestRunCallback.RunStarted and ICallbacks.RunStarted are not called whe...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Test Runner window (Window > General > Test Runner)3. Se... Read more
"ArgumentException: An item with the same key has already been added" is...
Reproduction steps:1. Open the attached “BugRepro” project2. Place the attached “BrokenCharTest.cs” script in the “Assets/Tests” fol... Read more
Tests do not load when TestFixtureSource returns multiple items
How to reproduce:1. Open the attached “UnitTestFailure” project2. Select “Window“ → “General” → “Test Runner” in the main menu bar3.... Read more
"WaitForEndOfFrame" call never completes when running in a UnityTest fro...
How to reproduce: Extract the user-attached project (Tests_UnityProj.zip) Open the terminal in the project’s parent directory Run th... Read more
Async setup does not work when running tests with the Test Framework
Reproduction steps:1. Open the user's project2. Open Test Runner window (Window -> General -> Test Runner)3. Run all tests (Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS