Search Issue Tracker
Fixed
Fixed in 1.4.5
Votes
2
Found in [Package]
1.4.4
Issue ID
DSTR-1045
Regression
Yes
ITestRunCallback.RunStarted and ICallbacks.RunStarted are not called when running Test Runner tests in "PlayMode"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the Test Runner window (Window > General > Test Runner)
3. Select the "PlayMode" tab
4. Press the “Run All” button
5. Observe the Console window
Expected result: “RunStarted” is called
Actual result: “RunStarted” is not called
Reproducible with: 1.4.4 (2021.3.38f1, 2022.3.28f1, 6000.0.1f1)
Not reproducible with: 1.4.3, 2.0.1-pre.18 (2021.3.38f1, 2022.3.28f1)
Couldn't test with: 2.0.1-exp.1, 2.0.1-pre.18 (6000.0.1f1) (Test Framework throws a compilation error)
Fixed in: 2.0.1-exp.1 (2021.3.38f1, 2022.3.28f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (1)
-
nowsprinting
May 14, 2024 07:01
Why "Regression: No"?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.4.5):
Fixed an issue where RunStarted event was not being evoked correctly during a test run.