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[XR SDK] Shadow is displayed inconsistently between right and left eye w...
Reproduction steps: 1. Open the attached project ("1338621R.zip") 2. Open the "ShadowBug" scene 3. Enter Play mode Expected result:... Read more
[XR][Management]No proper way to list assigned XR providers
How to reproduce: 1. Open the attached "XR-Framework-2020.3.zip" project 2. Open the console Window 3. Open the Project Settings -> ... Read more
[XR][Oculus] Using Grabpass shader results in broken pink textures when ...
How to reproduce: 1. Open the attached project "1341356_2.zip" 2. Connect the Oculus Quest 2 devoce through the Oculus Link 3. Make ... Read more
[OpenXR] Settings are not loaded for Oculus Quest when the Unity Editor ...
How to reproduce: 1. Download the user's attached project: "case_1348587_repro" 2. Navigate through the explorer to the Unity's edit... Read more
[XR SDK] XR Settings get reset after building a project without Library ...
Reproduction steps: 1. Download the attached "1357482.zip" project 2. Note the content of "Open XR Package Settings.asset" in Assets... Read more
Plug-in Providers Info Tooltip or auto deselect for people making choice...
Behavior Goal: "As a user, I want to easily select my target platform without any confusion information presented in the editor UI."... Read more
[Android][Pico] Correct XR loader is not loaded and initialized at start...
Steps to reproduce: 1. Create a new project 2. Switch to Android 3. Add the Pico XR plugin ([https://developer-global.pico-intera... Read more
"DllNotFoundException: MicrosoftOpenXRPlugin assembly:<unknown assembly>...
How to reproduce: # Open the attached project "OpenXRTooMuchRepro.zip" # Open File>Build Settings... # Enable Development Build # B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Documentation page is not displayed when the "VFX Value Noise 3D" question mark is clicked
- Texture Mipmap Streaming uses wrong scales after Materials are changed at runtime
- Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
- Object overlay camera does not render when Depth/Stencil Buffer is disabled
- Shadows are not rendered on the transparent material when the "Deferred" Rendering Path is selected