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Transparent elements become opaque in the UI Builder when docking
Steps to reproduce:1. Create a UI Document (Create>UI Toolkit>UI Document)2. Double click the document to open it3. Dock the U... Read more
Build fails with the error “libarclite_iphoneos.a” file is not found whe...
How to reproduce:1. Build And Run the user’s attached “IN-52789_DIVClient.zip” project2. Observe the result Expected result: Build s... Read more
Screen Space Shadows Render Feature draws incorrect shadowing on opaques...
How to reproduce:1. Open the attached project "urp-screen-space-shadows-bug.zip"2. Open Assets/Scenes/SampleScene.unity3. Move the C... Read more
Crash on RendererUpdateManager::RemoveRenderer when undoing painting til...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/GameCore/Scenes/_Templates/GameScene.unity“ scene3. In th... Read more
Asset names are not highlighted when renaming them in the Project Browse...
How to reproduce:1. Open any SRP project with Visual Effect Graph installed2. Import the attached Package3. Open Scene "New Scene"4.... Read more
C2039 and C2894 errors are thrown when deploying to HoloLens 2
How to reproduce:1. Open the attached project "Hololens_demo.zip"2. Build the project for UWP3. Open the built Solution4. Deploy the... Read more
GameObject is constrained by previous animation keys when the Animation ...
How to reproduce:1. Open the attached project "My project (51).zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Selec... Read more
Visual artifacts appear on GameObject and in the Editor windows when Gam...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/ReproScene.unity" scene3. In the Hierarchy w... Read more
MipMaps get removed from textures when using EditorUtility.CompressTexture
Reproduction steps:1. Open project “TextureCompress.zip”2. Expand "washing_machine.glb" subassets in the Project window and select t... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps:1. Open the attached project “NavMeshTest”2. In the Hierarchy window select “NAV MESH 1” GameObject3. In the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open