Search Issue Tracker
Fixed in 2022.3.24f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a11
Votes
3
Found in
2021.3.30f1
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48838
Regression
No
Screen Space Shadows Render Feature draws incorrect shadowing on opaques when Depth Priming Mode is set to Auto or Forced
How to reproduce:
1. Open the attached project "urp-screen-space-shadows-bug.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Move the Camera around in the Scene view
Expected results: The shadows are not flickering
Actual results: The shadows are flickering
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment