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Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene



Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/GameCore/Scenes/_Templates/GameScene.unity“ scene
3. In the Hierarchy window select the “Grid“ GameObject (child GameObject of the “Tilemap“ GameObject)
4. In the lower-right corner of Scene View select the “Open Tile Palette“ button
5. In the “Tile Palette“ window select any color and paint some tiles to the scene
6. Undo
7. Observe the crash

Reproducible with: 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Not reproducible with: 2021.3.30f1, 2022.2.4f1
Regressed in: 2022.2.5f1

Reproduced on: Windows 10 Pro, Windows 11 (by reporter)
Not reproducible on: No other environment tested

First few lines of the stack trace:
0x00007ff70bffd128 (Unity) RendererUpdateManager::RemoveRenderer
0x00007ff70bfb6768 (Unity) Renderer::RemoveFromScene
0x00007ff70bfb3b37 (Unity) Renderer::Deactivate
0x00007ff70be55835 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff70be55674 (Unity) GameObject::ActivateAwakeRecursivelyInternal

  1. Resolution Note:

    Within the project a custom script is adding new additional objects to the Tilemap which are not registered with the undo system.
    Extensions to the Tilemap system outside the Tilemap editing ecosystem such as those in the example project should implement editor Undo themselves in their system.
    Any change to the Tilemap such as child objects created with Instantiate, added via SetParent, destroyed via DestroyImmediate etc should be registered with the Undo System using their undoable counterpart

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