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In Progress

Under Consideration for 2022.3.X, 2023.1.X, 2023.2.X

In Progress in 2023.3.X

Votes

0

Found in

2022.3.9f1

2023.1.13f1

2023.2.0b9

2023.3.0a5

Issue ID

UUM-48842

Regression

Yes

Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene

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Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/GameCore/Scenes/_Templates/GameScene.unity“ scene
3. In the Hierarchy window select the “Grid“ GameObject (child GameObject of the “Tilemap“ GameObject)
4. In the lower-right corner of Scene View select the “Open Tile Palette“ button
5. In the “Tile Palette“ window select any color and paint some tiles to the scene
6. Undo
7. Observe the crash

Reproducible with: 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Not reproducible with: 2021.3.30f1, 2022.2.4f1
Regressed in: 2022.2.5f1

Reproduced on: Windows 10 Pro, Windows 11 (by reporter)
Not reproducible on: No other environment tested

First few lines of the stack trace:
0x00007ff70bffd128 (Unity) RendererUpdateManager::RemoveRenderer
0x00007ff70bfb6768 (Unity) Renderer::RemoveFromScene
0x00007ff70bfb3b37 (Unity) Renderer::Deactivate
0x00007ff70be55835 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff70be55674 (Unity) GameObject::ActivateAwakeRecursivelyInternal

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