Search Issue Tracker
By Design
Votes
2
Found in
2021.3.30f1
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48880
Regression
No
GameObject is constrained by previous animation keys when the Animation State transitions
How to reproduce:
1. Open the attached project "My project (51).zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Select the "Cube" GameObject in the Scene view
5. Move the GameObject on any axis
Expected results: The "Cube" GameObject moves
Actual results: The "Cube" GameObject doesn't move
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Expected behavior, transform is locked because the clip is still technically being played in the Animator.