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GameObjectLocalizer doesn't instantly update UI Text field when Global V...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/Scene 0.unity” Scene3. Enter the Play Mode4. Press... Read more
Temporal Anti-aliasing 'Post Sharpen' mode doesn't work when R16G16B16A1...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/PostSharpenTAA.unity” Scene3. Enter the Play Mode and Obs... Read more
Copying property "Nav Mesh Obstacle" Component's "Size" property returns...
Reproduction steps:1. Open the attached “NavMeshAgentIssue.zip” project2. Open the “Assets/SampleScene.unity“ Scene3. Select the “Ob... Read more
"ArgumentOutOfRangeException: Specified argument was out of the range of...
How to reproduce:1. Open the attached project "Titanic.zip"2. Build the project for Android3. Wait for the Build to finish Expected ... Read more
Padding property value order is different compared to the USS property d...
Reproduction steps:1. Open the attached "CSS" project2. Open the “Assets/Document.uxml” file3. In the UI Builder Hierarchy window, c... Read more
Rigidbody's “Freeze Position” constraints get enabled when using “rigidb...
How to reproduce:1. Open the attached “rigidbodyConstraint.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter Pla... Read more
"InvalidCastException: Specified cast is not valid." error when using Ru...
How to reproduce:1. Open the attached project "ScreenToPanelBug.zip"2. Open Assets/New Anim Graph Asset.asset Expected results: No e... Read more
TreeView indent width does not correspond to the TreeView Arrow Element ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
Assets' preview icons are not automatically generated when opening the p...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the “Assets/Blue.mat” Material preview icon in the Project Window... Read more
Input stops working after making a change in the Input Action window (in...
How to reproduce:1. Open the user’s attached “FVL-Virtual-Targets.zip” project2. Enter Play Mode and press the "W" or "S" key to mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled