Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.7
Votes
2
Found in [Package]
1.4.4
1.5.0-pre.2
Issue ID
LOC-964
Regression
No
GameObjectLocalizer doesn't instantly update UI Text field when Global Variable's value changes
Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/Scenes/Scene 0.unity” Scene
3. Enter the Play Mode
4. Press the “Reload Scene” Button in the Game View
5. Press the “Next Scene” Button in the Game View
6. Observe the text in the Game View
Expected result: The UI Text is “Level 1”
Actual result: The UI Text doesn’t update and shows “Level 0”
Reproducible with: 1.3.2 (2021.3.29f1), 1.4.4 (2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3)
Reproducible on: Windows 10 Pro (22H2)
Notes:
- The Text actually updates however it updates 1 scene later, if you press “Next Scene” again it will change to a value, which was supposed to be present previously, but never to the current one
- There is a workaround to manually force the Localization update within the script using “GetComponent<GameObjectLocalizer>.ApplyLocaleVariant(LocalizationSettings.SelectedLocale);”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment