Search Issue Tracker
Fixed
Fixed in 2023.2.0b5, 2023.3.0a1
Votes
0
Found in
2023.2.0b3
Issue ID
UUM-44454
Regression
Yes
Rigidbody's “Freeze Position” constraints get enabled when using “rigidbody.freezeRotation = false“
How to reproduce:
1. Open the attached “rigidbodyConstraint.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Cube” GameObject
5. In the Inspector window, expand Constraints in the Rigidbody Component and observe the result
Expected result: “Freeze Position” constraints are disabled
Actual result: “Freeze Position” constraints are enabled
Reproducible with: 2023.2.0a13, 2023.2.0b3
Not reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0a12
Reproduced on: macOS 13.4.1 (Intel)
Note: logging rigidbody constraints logs “-113”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2023.3.0a1):
Fixed in: 2023.3.0a2
Resolution Note (fix version 2023.2.0b5):
Fixed in: 2023.2.0b5