Search Issue Tracker
In Progress
Fixed in 2023.2.0b5
Fix In Review for 2023.3.0a1
Votes
0
Found in
2023.2.0b3
Issue ID
UUM-44454
Regression
Yes
Rigidbody's “Freeze Position” constraints get enabled when using “rigidbody.freezeRotation = false“
How to reproduce:
1. Open the attached “rigidbodyConstraint.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Cube” GameObject
5. In the Inspector window, expand Constraints in the Rigidbody Component and observe the result
Expected result: “Freeze Position” constraints are disabled
Actual result: “Freeze Position” constraints are enabled
Reproducible with: 2023.2.0a13, 2023.2.0b3
Not reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0a12
Reproduced on: macOS 13.4.1 (Intel)
Note: logging rigidbody constraints logs “-113”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2023.2.0b5):
Fixed in: 2023.2.0b5