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RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more
Unable to declare local variable within different scope
Steps to reproduce: 1. Open the attached project (860956-TestCase.zip) 2. Open the Assets/test.unity scene 3. Error message appears ... Read more
[Linux Editor] Color Picker window gets stuck at certain size after resi...
The Color Picker window, when resized, very often gets stuck, for example, if the window is shrunk, it cannot be expanded again.\ S... Read more
[ScriptUpdater] Too many heap sections error while upgrading a project w...
Reproduction Steps: 1- Open the reproduction project using Unity 5.5. (860948_reproduction.zip) 2- Wait for import, Unity will ask t... Read more
Entering a whitespace before a Chinese character in Text component adds ...
To reproduce: 1. Create a new project and add the attached unitypackage 2. Select "Text" game object from the hierarchy 3. In the in... Read more
[Graphics] DrawMeshInstanced appears to renders empty instances in some ...
Steps to reproduce: 1. Open the attached project (CharacterInstancing (u5.6.0a2).zip) 2. Open the Assets/AnimationMatrixExtraction/A... Read more
The surface of the GameObject with Line Renderer isn't lit with point li...
How to reproduce: 1. Open attached project "860897-repro.zip" 2. Open "LineRenderer" scene Note: Scene includes a GameObject with L... Read more
[VR | SinglePassStereo] Bloom and BloomAndFlares standard image effect r...
1) Setup either Headset and corresponding SDK (You can even repro it with the Split Stereo Device) 2) Enter playmode 3) Press space ... Read more
Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...
Steps to reproduce: 1. Open attached project 2. Build on any platform Expected behaviour: Project builds with no errors or crashes ... Read more
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