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Fatal Error "Callback registration failed. Increase kMaxCallback." when ...
How to reproduce:1. Open the attached “IN-84892“ project2. In Hierarchy select the “AudioPlayer“ GameObject3. In the Inspector check... Read more
2D Light overlap order is not evaluated when shadows are being produced ...
How to reproduce:1. Open the attached “Light2D-OverlapOperationBug.zip” project2. Make sure Render Graph Compatibility Mode is disab... Read more
Short pause between loops in a WebGL-built project when looping an Audio...
How to reproduce:1. Open the attached “IN-84259” project2. Open the “SampleScene” Scene3. Enter Play mode4. Listen to the looping au... Read more
Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bot...
Reproduction steps:1. Open the attached “TilemapSortingIssue.zip” project2. Open the “SampleScene”3. Observe the Tilemap Expected re... Read more
[WebGL] Audio track with a loop point defined plays from the start when ...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode4. Obs... Read more
[Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering No...
Steps to reproduce:1. Open the attached user's project "URPRepro.zip"2. Open "Assets/Materials/Background.shadergraph"3. Make sure t... Read more
"Branch Group" tools have missing tooltips
h3. {color:#172b4d}How to reproduce:{color}1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "T... Read more
[2021.3 only] ExecuteMethod uses cached data when running validations af...
Reproduction steps:1. Connect to the remote PC and open the project folder (see Internal notes)2. Check if the required files exist ... Read more
Imported Object section disappears after deselecting file from the Mater...
Steps to reproduce: Create a new URP project. Import the files in the attached Tree.zip. Select the Decal_and_Mesh_Detail.st file in... Read more
Changes to Font Atlas Size are not saved when saving the project
Reproduction steps:1. Open the attached “BugRepro” project2. In the project window, select “Assets/_Fonts/FallbackFonts/NotoSans-Reg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open