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World Space Canvas can be interacted with through other GameObjects when...
Reproduction steps:1. Open the attached “IN-49462_Clicks Through Colliders.zip“ project2. Open the “Test clicks through walls” scene... Read more
RequestAsyncReadback triggers memory leaks when in Player
Reproduction steps:1. Open the “RequestAsyncReadbackStripped” project2. Ensure “Development Build” and “Autoconnect Profiler” are en... Read more
[URP] Some lights and shadows are not visible when light.shadowAttenuati...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
Custom checkbox can only be ticked or unticked when pressing certain spo...
How to reproduce:1. Open the attached user project “LayerUI.zip“2. Open the “Test“ Scene3. Select the “Cylinder Layer“ GameObject in... Read more
[OpenXR] Average Fill Percent Per Eye is exceedingly high when using Vul...
Steps to reproduce:1. Open the attached user project "OpenXR Passthrough Test.zip"2. Install OVR Metrics tool into the Quest 2 heads... Read more
[MacOS] Silent crash when script causes stack overflow
Reproduction steps:1. Open the attached project “OverflowRepro”2. Open the “SampleScene” Scene3. Enter the Play Mode Expected result... Read more
SubMeshDescriptor.baseVertex is treated as always 0 when used for meshes...
Reproduction steps:1. Open the attached “Repro” project2. Open the “REPROSCENE” Scene3. Enter the Play Mode4. Observe the Game View ... Read more
Tilemap refreshes GameObjects when Tile doesn't change when using the Pl...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/Level_01.5.unity” Scene3. Enter the Play Mode4. Ob... Read more
Crash on TerrainCollider::CreateTrees() when entering the Play Mode
Reproduction steps:1. Open the attached “Test Project” project2. Enter the Play Mode Expected result: Enters Play Mode successfullyA... Read more
Text with a typo is shown when viewing the Tooltip of “Decompression Fal...
How to reproduce:1. Create a new project (make sure to have WebGL Component installed)2. Go to Project Settings > Player > Web... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved