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[Shuriken] Error in TLS Allocator ALLOC_TEMP_THREAD when simulating part...
Repro steps: 1. Open repro-scene from attached project. 2. Select Particle System in Hierarchy for it to Simulate. 3. Observe conso... Read more
[Particles] Game crashes when new particles spawn
To reproduce: 1) Open attached project and "main_staticmap" scene 2) Play it 3) Right click on any object and shoot down single enem... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps: 1. Select any gameobject on a scene. 2. Hold Ctrl button a... Read more
Particle emission by distance does not interpolate
Repro steps 1. Create a new Unity project and import the attached prefab. 2. Press play 3. Observe how the last system (emission by... Read more
[particles] Simulate does not work with SubEmitters.
1) Open attached scene 'bug' 2) Select one of the particle systems and enter 10 into Playback time. Notice red and green particles e... Read more
Editor crash when trying to use Project view in upgraded project
-e: see title -repro: --open attached project ---alternative: import https://www.assetstore.unity3d.com/en/#!/content/1876 into 5.5... Read more
[MetalEditor] Some of sprites from sliced sprite sheet doesn't show a pr...
Steps to reproduce: 1. Open attached project with 5.6 latest 2. Make sure editor is running with Metal API 3. There are three slice... Read more
Game View max width is restricted to Window height
Steps to reproduce: 1. Create a giant unique desktop with NVidia or AMD built-in tools (4500x720px) 2. Open Unity 3. Detach the Game... Read more
[OSX][Terrain] Unresponsive/laggy terrain brush when Editor window is le...
Reproduction steps: 1. Create a new Unity project. 2. Create terrain. 3. Select it. 4. Select Raise/Lover terrain tool. 5. Move mo... Read more
[Android] Identification and Configuration settings disappear after Bund...
Reproduction gif: 1. Create new project using 5.6a5 2. Open Other Settings and see that Android settings are in place 3. Build apk w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel