Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0p4
2017.3.0a1
Issue ID
981979
Regression
Yes
"WWW" class forced to send form data using Chunked Transfer Encoding
Reproduction steps:
1. Open "capture.js" using "Node.js"
2. Open "UnityProjectWWW.zip" project with 2017.2 and below
3. Enter Play mode
4. See the output in "Node.js"
5. Open "UnityProjectWWW.zip" project with 2017.3 and above
6. Enter Play mode
7. See the output in "Node.js"
8. See that the second output has "Transfer-Encoding: chunked" (HTTP 1.1) which is not compatible with some servers
Expected Result: 2017.3 and above should have an option to disable HTTP 1.1 chunked transfer encoding for compatibility
Actual Result: 2017.3 and above is forced to use HTTP 1.1 chunked transfer encoding
Reproduced with: 2018.1.0b2*, 2017.3.0p2, 2017.3.0b11*, 2017.3.0a1*
Did not reproduce on: 2017.2.1p2, 2017.1.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
This is a duplicate of issue #955264