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0
votes
Won't Fix

[GL LEGACY] Reflections rendered in/by combination of Windows, OpenGL, D...

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Download and open attached project. It has a scene made of simple static geometry, reflection probe, a visible... Read more

1
votes
Fixed

Windows 10 updates cause license information loss

License

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Sep 24, 2015

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Version/s: 5.2.0f3

A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more

2
votes
Fixed

[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...

2D

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Sep 24, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open scene "rot_bug_repro"3. Open sprite packer window4. Set sprite packer policy to ... Read more

0
votes
Fixed

[Shaders] hlsl2glsl resolves some function overloads differently from HL...

WebGL

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Oct 28, 2015

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Version/s: 5.2.1f1

User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more

0
votes
Fixed

[WSA] Player Settings is not using ObjectFields for icons and splashscreen

Windows Store Apps

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Oct 12, 2015

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Version/s: 5.2.1p3

1. What happenedWindows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGUI... Read more

1
votes
Won't Fix

[WWW][AssetBundles] When downloading asset bundle, Editor hangs

Networking

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Nov 20, 2015

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Version/s: 5.2.2p4

Steps to reproduce: 1. Open attached project2. In top menu bar click "Test > Build AssetBundles"3. On top menu bar click "Test &g... Read more

0
votes
Won't Fix

[BuildPath][Windows] Build fails to build when using paths over 255 char...

Deployment Management

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Nov 24, 2015

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Version/s: 5.2.2f1

Reproduction steps:1.Open attached Unity project.2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more

0
votes
Fixed

Increased texture memory usage on LoadRawTextureData

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.1p1

If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more

0
votes
Fixed

[Canvas] Images change their position and rotation after disabling and e...

UI

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Sep 24, 2015

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Version/s: 5.2.0p1

Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more

0
votes
Fixed

[MSAA] MSAA doesn't work with RenderToCubemap

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more

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