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[GL LEGACY] Reflections rendered in/by combination of Windows, OpenGL, D...
Steps to reproduce:1. Download and open attached project. It has a scene made of simple static geometry, reflection probe, a visible... Read more
Windows 10 updates cause license information loss
A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...
Steps to reproduce: 1. Open attached project2. Open scene "rot_bug_repro"3. Open sprite packer window4. Set sprite packer policy to ... Read more
[Shaders] hlsl2glsl resolves some function overloads differently from HL...
User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happenedWindows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGUI... Read more
[WWW][AssetBundles] When downloading asset bundle, Editor hangs
Steps to reproduce: 1. Open attached project2. In top menu bar click "Test > Build AssetBundles"3. On top menu bar click "Test &g... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps:1.Open attached Unity project.2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
Increased texture memory usage on LoadRawTextureData
If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more
[Canvas] Images change their position and rotation after disabling and e...
Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more
[MSAA] MSAA doesn't work with RenderToCubemap
To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa