Search Issue Tracker
ParticleStrip Quad doesn't get destroyed when explicitly setting alive a...
How to reproduce: 1. Open user attached project 2. Open Scene "RibbonPack" (Assets > Samples > RibbonPack) 3. Enter Play Mode 4. Obs... Read more
Shader warnings in Console when using Visual Effect Graph, URP package a...
How to reproduce: 1. Open the attached project '1377444.zip' 2. Open Build Settings and change the platform to Android 3. Observe lo... Read more
[Visual Effect Graph] [OpenGLES3] Shader error 'syntax error: unexpected...
How to reproduce: 1. Open the attached project '1377463.zip' 2. Switch build platform to Android 3. Observe logs in the Console Exp... Read more
[VFX Graph] Can not create VFX Graph containing the same name when creat...
How to reproduce: 1. Create two new VFX graphs in Project Browser and open them 2. Delete 'New VFX 1' in order empty VFX Graph windo... Read more
VFX window can not be opened and errors are thrown when graph is created...
How to reproduce: 1. Create two VFX Graphs in Project Browser 2. Open them both 3. Delete them both from project browser in order to... Read more
A Spawn Node's Block properties affect another Spawn Node's visible part...
Reproduction steps: 1. Open the user's attached "Testbed.zip" project 2. Open the "Scene" Scene 3. In the Assets open the "New VFX" ... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce: 1. Create a new project with an HDRP template 2. In the Project window right-click > Create > Visual Effects > Vis... Read more
Errors appear when reimporting the folder with ".vfx" in name when Visua...
How to reproduce: 1. Open project "VfxTest.zip" 2. In the Project window select Folder "Test.vfx" 3. Right-click > Reimport Expecte... Read more
[UIElements] The font color for read-only values has changed, making the...
Repro steps: 1. Create an add operator 2. Connect it to a float operator 3. Observe the value in the float operator is barely visibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.