Search Issue Tracker
Package Manager tooltips cover domain reload window
Steps to reproduce:1. Create a new project2. Open Package Manager (Window > Package Management > Package Manager)3. Select any... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
Terrain shortcut names and Terrain documentation are outdated
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Open Edit -> Shortcuts... -> ... Read more
Addressable sprites packed into a Sprite Atlas are missing in Player whe...
Reproduction steps:1. Open the user's attached "Addressables Bug Report.zip" project2. Go to Window > Asset Management > Addre... Read more
Non-localized labels "ParticleFlipbookBlending" and "SoftParticles" appe...
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader K...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Quad in front of Camera3. Open "ShaderBug"... Read more
"Global event received: domain-reload" written out as warning to editor ...
This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Edito... Read more
ASTC compressed textures larger than 4096 inside Editor are rendered pur...
Reproduction steps:1) Open user's attached project2) Select 'astcTest' asset3) Make sure that (in import settings):-- Format (in And... Read more
InstanceID is missing from the Debug inspector
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Global V... Read more
Enable Instancing is turned off in the Substance material when the mater...
To reproduce: 1. Open the project, attached by user (Instancing.zip)2. Select metal_brushed_copper in the Project browser3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes