Search Issue Tracker
Fixed
Fixed in 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.2.0b10
6000.3.0a2
6000.4.0a1
Issue ID
UUM-112982
Regression
Yes
InstanceID is missing from the Debug inspector
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the “Global Volume“ GameObject in the Hierarchy window
4. In the Inspector window, click the three-dot menu (⋮) in the top right and switch the view mode to Debug
5. Observe the Inspector window in Debug mode
Expected result: InstanceID is visible
Actual result: InstanceID is not visible
Reproducible with: 6000.2.0a8, 6000.2.0b10, 6000.3.0a2
Not reproducible with: 6000.0.54f1, 6000.1.13f1, 6000.2.0a7
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment