Search Issue Tracker
Fixed in 7.4.X
Votes
0
Found in [Package]
7.1.5, 7.2.1
Issue ID
1203333
Regression
No
[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader Keyword is added
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Inspect the Quad in front of Camera
3. Open "ShaderBug" Graph in the Project Window (Assets->ShaderBug)
4. In "ShaderBug" Graph, add a Shader Keyword
5. Click "Save Asset"
6. Switch back to the Scene View
7. Inspect the Quad again
Expected result: GameObject's Material looks the same
Actual result: GameObject's Material's Scene Depth seems to not work
Reproducible with: 2019.3.2f1 (7.1.8, 7.2.1), 2020.1.0a24 (7.1.7, 7.2.1)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist), 2018.4.13f1, 2019.2.15f1 (Shader Graph does not have Keywords)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment