Search Issue Tracker
[WSA] FileNotFoundException: Could not load file or assembly 'netstandar...
Steps to reproduce:1. Create a new project2. Set backend to .NET and set API compatibility level to .NET Standart 2.03. Create a scr... Read more
Opening an already open project crashes Unity
How to reproduce: 1. Open any (new) project in Unity2. Open the same project at the same time with another Unity instance- Observe e... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps:1. Open the attached project.2. Go to 'File > Build Settings > Player Settings'.3. Check the 'Metal Editor ... Read more
[Animation] NullReferenceException on launching unity with Animation/Ani...
Console throws NullReferenceException when user docks Animation/Animator Window in the editor, quits Unity and relaunches to create ... Read more
[OSX] OS X Color Picker in Preferences uses an outdated name
Steps to reproduce:1. Create new Unity project or open any existing project2. Open Unity->Preferences-notice the OS X Color Picke... Read more
BackgroundWorker's completion callback doesn't get called at the end of ...
To reproduce:1) Create new project2) Create and open new C# script3) Add this function to it (and necessary using's): [UnityEditor.M... Read more
[Regression] Specific layout with Timeline causes new empty project spam...
How to reproduce:1. Download attached project file2. Press New Scene3. Press New Project Actual result: Constant getting the followi... Read more
[WSA] The application throws Assertion failed on expression: 'mesh.HasCh...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build5. Open the VS... Read more
Buffer Overrun crash when renaming object that has really long name
How to reproduce:1. Open the "Rename_Crash.zip" project2. Open the "scene" scene3. Rename the "GameObGameObject12542.........." obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera