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DLL dependencies are not resolved if the DLLs are stored in seperate fol...
Steps to reproduce: 1. Download and open the attached project 2. Open the scene 3. Observe "Missing Script" errors on gameObject com... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more
Timeline play fails if moving objects are not visible in scene view
Reproduction Steps: 1. Open User's project 2. Open "First" scene 3. Play Scene 4. Make only Game Game view visible and Scene hidden ... Read more
[UI] Previous Lighting Window Settings are retained after templates
After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more
Network manager crashes when trying to instantiate null prefab reference
Steps to reproduce: 1. Open "network-crash-repro.zip" 2. Load "First" scene 3. Play and click "LAN Host" 4. Unity crashes Expected:... Read more
SendMessage cannot be called during Awake without using SendMessage
To reproduce: 1) Open attached project 2) Open the scene SharedDemo_Rework on Standalone platform and build Actual: Use collapse in... Read more
[OSX] Null reference exception is thrown when GUILayout.Space() is calle...
To reproduce: 1. Open project 2. In menu bar choose Window -> Test Window. 3. Dock the Test Window next to the Hierarchy(not necessa... Read more
[Installer] 'Lauch Unity' option fails to launch editor when it is insta...
To reproduce: 1. Install Editor to different partition than OS or to external drive 2. Make sure, that 'Launch Unity' option is chec... Read more
The Installer re-downloads packages that have already been downloaded
To reproduce: 1. Download and launch any Unity installer 2. Select a custom path for packages 3. Cancel the download process after a... Read more
Screen.currentResolution returns the biggest possible resolution instead...
Steps to reproduce: 1. Create a new project 2. Add a gameobject, add a script to it 3. Under start(), add "Debug.Log(Screen.currentR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window