Search Issue Tracker
Fixed in 5.6.0f3
Votes
3
Found in
5.5.0f3
Issue ID
868291
Regression
No
Editor crashes on UnloadSceneAsync() when exiting play mode if two scenes are added in Hierarchy
Steps to reproduce:
1. Download 868291_repro.zip and open "DefaultScene" scene
2. Add "Garage" scene to the hierarchy
3. Press play
4. Press stop
Results: Unity will crash on SceneManager.UnloadSceneAsync()
Reproduced with: 5.6.0b3, 5.5.0p4, 5.5.0f3, 5.5.0b1
Fixed in 2017.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LOD Group Component Meshes do not change when the Scene view is closed
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
Felipeota
Oct 19, 2017 15:14
Has anyone found a workaround for this? Is there something I can remove from the scenes to stop this from happening?