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[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass Shadows cast by directional light don't render at all in the right... Read more
[Hololens] [Remoting] [Single pass instanced] Cube is being clipped stra...
See attached screenshot. To reproduce: 1. Remote the vr-test-project to the hololens in "single pass (instanced)" mode 2. open the ... Read more
[UI] Lighting settings are not saved after reloading the scene
Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that a cube has a blue'ish tint; 3. Open Lighting window (Window... Read more
[Android] Black screen is rendered when HDR is enabled on certain device...
How to reproduce: 1. Open the attached "ReproHDR" project and switch to Android 2. Make sure that "Allow HDR" is enabled on Main Cam... Read more
[Hololens] [Remoting] Crash when doing things in a weird order
To reproduce: 1. Make sure the remoting app is not open on the hololens 2. Begin remoting in unity to the IP of the hololens 3. Star... Read more
[Animation] Null Reference exception occurs when trying to add/delete th...
Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a n... Read more
Unity crashed after importing/reimporting .dae file
How to reproduce: 1. Download attached project file 2. Import/reimport the files into Assets Folder Actual result: Unity crashed ... Read more
Prefab with a ParticleSystem keeps creating duplicate entries into its s...
Steps to reproduce: 1. Open attached “SerializationIssue.zip” Unity project 2. Open “DrainLifeParticles” prefab in a text editor of... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
PackedMemorySnapshot: NativeArray memory is not captured in it
To reproduce: 1) Open attached project and scene 2) Play it 3) Click Bugreport->Open Test Code Window 4) Click "Capture Memory 'Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light