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Resolution switch fails and application crashes if monitor orientation i...
Preparing for repro: 1. Open "Screen resolution" setting on your machine2. Set the orientation of the FIRST monitor to portrait3. Se... Read more
[Material] Header attribute causes first property after it to have same ...
Steps to reproduce: 1. Open attached project2. In project tab, select "NewSurfaceShader broken" material3. Notice toggle property na... Read more
[Dropdown][Standalone] Country list does not appear in build
How to reproduce:1. Open the attached project2. Open and play the "PlayThis" scene3. Notice the dropdown getting filled with the lis... Read more
[InputField] Some types of input field have their Character length lower...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Click left "Set InputField.text = 120"5. Notice that val... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more
Editor doesn't clamp time scale at 0
Steps to reproduce: 1. Open attached project2. Open "Edit > Project Settings > Time"3. Set Time Scale to -10- Time Scale is su... Read more
Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow:a) 1. Open "game" scene in "game" folder2. Bake lighting for this scene3. Go to any other sce... Read more
CanvasRenderer properties are reset on disable
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run scene4. Notice that after few frames, image is half visible (... Read more
[Editor] GUI Window error with ColorPicker open
How to reproduce:1. Create a new empty project2. In the Hierarcy window click on MainCamera3. In the inspector, select the color pic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value