Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b16
Issue ID
793051
Regression
No
Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow:
a) 1. Open "game" scene in "game" folder
2. Bake lighting for this scene
3. Go to any other scene (For example Menu\menu.unity) and then go back to "game" scene
- Notice that capsule object's lighting isn't baked.
b) 1. Open "game" scene in "game" folder
2. Bake lighting for this scene
3. Open "menu" scene in "menu" folder and run it
4. Press "Start Host" and then "Start Single"
- Notice that capsule object's and whole scene lighting isn't baked.
Results: Built lighting is lost when scene changes in both editor and game mode.
Workaround: set "Auto" checkbox enabled in Lighting>Scene>Other settings.
Reproduced on: Unity 5.4.0b11, 5.4.0b16, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment