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[Intel HD 520] Texture glitching when Camera is clipping object
Steps to reproduce: 1. Open attached project (OC link) 2. Load Scene Scene_Experimental 1 3. Enter Play mode Expected result: no gl... Read more
Editor crashes when opening Unity after placing new asset in project's A...
Steps to reproduce: 1. Create new project 2. Close it 3. Open directory where project was saved 4. Created new folder 5. Open Unity ... Read more
Having folder start with dot causes a ghost entry to appear in project view
To reproduce 1) Create new project 2) Create new folder 3) Rename it ".test" and press Enter The folder disappears, leaving a phant... Read more
ShaderLab code generation depends on locale's decimal separator
Steps to reproduce: 1. Set your locale to any that uses comma (,) as a decimal separator (for example, Spanish) 2. Create a new Unit... Read more
[iOS][Profiler][Editor] Unity crashes without Bug reporter when closing ...
Reproduction Steps: 1. Create new project 2. Build for iOS (development) 3. Deploy to an iOS device 4. Attach Unity profiler 5. Quit... Read more
[Enlighten] Memory leak. Mesh is leaking after exiting play mode when re...
Steps to repro: 1. Download the project: https://oc.unity3d.com/index.php/s/II0t8SQHea5a8tq 2. Open 't1' scene; 3. Open Profiler wi... Read more
Scripted importer version not working for ShaderGraph reimport
Clone the repository here (it is a unity project): https://github.com/Unity-Technologies/ShaderGraph 1) Load the project 2) Open t... Read more
Editor crashes in ParticleSystem::ScheduleUpdateJobsHelper when using th...
To reproduce: 1. Open the project, attached by the user (UnitySandbox.zip) 2. Drop the Fireworks prefab into the scene from Standar... Read more
[Facebook] wrong upload token throws exception and wrong error message
-e: see title -repro: --create new unity project --switch to facebook --enter valid appID in player settings --enter invalid upload... Read more
[Facebook] new standalone artifacts don't get included in gameroom uploa...
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build --works in 2017.3, Mono... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations