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[Particle System] invalid gravity modifier results in console spam
1) Open attached project2) Click on particle system in the hierarchy3) Observe the particle system simulate nicely4) Now set the Gra... Read more
[UI] Ambient lighting doesn't affect colored UI Text
Steps to reproduce:1) Open the attached project (TextLighting.zip).2) Open the scene 'Example.unity'.3) Enter playmode.- Notice how ... Read more
[AspectRatioFitter] Scene is marked dirty although no changes were made
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Press Ctrl+n to create new scene4. Note that Unity prompts d... Read more
Exceptions in OnPostProcessBuild scripts do not fail the build
Steps to reproduce: 1. Open the attached project2. Build the only scene in it Expected behaviour: The build should fail as there is ... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine:1. Open screen resolution settings2. Set multidisplay setup so that [2][1] where [1] is main display and is on the... Read more
Black terrain patches in standalone builds
Steps to reproduce:1.Open attached project "case_793553 repro"2."Build and run" this scene3.Notice black terrain patches in the corn... Read more
[Android] GPU Skinning drops performance severely when using Skinned Mes...
To reproduce:1) Open attached project and scene in it2) Make sure GPU Skinning in Player Settings is enabled3) Build and run on Andr... Read more
[OSX][x64] Player crashes in screen selector when pressing enter
Reproduction steps:1. Open x86_64 OSX app.2. Navigate to Input tab in screen selector3. Press several different letters and the Ente... Read more
Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app.2. Make sure that 'Default is Native Resolution' is checked in player settings.3. Build and Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved