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Particle Shape Textures are not wrapped around the entire emiter Shape (...
To reproduce: 1. Open my attached project 2. In Hierarchy window, select the particle system 3. In Inspector window -> Particle syst... Read more
Particles with Shape Texture are not rendered when in built project
To reproduce: 1. Open my attached project 2. Enter Play mode to make sure particles are visible when in Editor 3. Build and run for ... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps: 1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior: - Editor crashes. Reprodu... Read more
[Android] External keyboard does not set Input.GetKey(KeyCode.Return) to...
Reproduction steps: 1) Download attached project - 1007047_externalkeyboard.zip 2) Build and run it on an Android device 3) Connect ... Read more
Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project 2. Enter Play Mode 3. Click on "Load Bundle From StreamingAsset... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Await tasks are not finished if Timescale = 0
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Check "PauseGame" 4. Press "Trigger task" Expec... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce: 1. Open attached Unity project "WetSurfaceDecals" 2. Select WetDecals --> Decal1 in the Hierarchy window 3. If the... Read more
Two particle effect draw calls do not batch together
Repro steps: 1. Run scene in attached ParticleBatching.zip 2. After a few seconds click Enable in the Frame Debugger 3. In the Tran... Read more
[XR] Rendering a camera with an offset and scaled viewport after the mai...
Black screen or artifacts appear when rendering a camera with an offset and scaled viewport (scissor rect) after the main camera. E... Read more
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