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0
votes
By Design

Parts of the model stay out of camera view when the model is clipped by ...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. T... Read more

0
votes
By Design

Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...

Graphics - General

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Jun 08, 2017

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Version/s: 5.6.1f1

Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce:1) Open the attached project.2) Press pl... Read more

0
votes
Fixed

[Forward] Realtime lights set to Not Important do not work with Shadowmask

Progressive Lightmapper

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Jun 02, 2017

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Version/s: 2017.1.0b7

Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for r... Read more

0
votes
Fixed

[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...

Linux

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May 29, 2017

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Version/s: 5.6.0xf3

Steps to reproduce:1) Create a new project.2) Create a cube prefab in the Assets folder.3) Delete the Cube object from scene.4) Drag... Read more

0
votes
Fixed

[Metal] Project does not open on second launch if Preloaded Shaders are ...

Shaders

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Jun 01, 2017

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Version/s: 2017.1.0b2

How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more

1
votes
Fixed

[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...

XR SDK

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Jun 08, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project2. Enter Play mode with a VR headset connected Expected result: Camera i... Read more

0
votes
By Design

Sprite Atlas allows multiple identical sprites when adding sprites in In...

2D

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May 25, 2017

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Version/s: 2017.1.0b6

To reproduce:1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, ... Read more

0
votes
By Design

[WebGL] [OSX] Unable to type special characters (ë or é) on built project

WebGL

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Jun 01, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open project2. Play scene3. Type 'é' character to input field (alt + E, then press E again )4. Build and run scene f... Read more

0
votes
Fixed

[Android] Spot light is too bright on low-end devices

Mobile

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Jun 07, 2017

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Version/s: 5.6.1p1

Reproduction steps:1. Open the attached project;2. Build "Scene" scene to device;3. Open an app in the device;4. Click "Load 5_3_8f1... Read more

0
votes
Fixed

Unity freezes on PlatformSemaphore::WaitForSignal when trying to build l...

Graphics - General

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Jun 08, 2017

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Version/s: 5.6.1p3

Reproduction steps:1. Open project attached.2. Open scene "entryHub".3. Press Menu/Build/Bake/Lighting Expected result: Lighting wil... Read more

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