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Single Pass Rendering Method renders only one eye when using OnRenderImage
Reproduction steps:1. Download "SinglePass" project and open in Unity2. Go to File -> Build Settings3. Build And Run Expected: bo... Read more
NumLock isn't working on 2018.2.0b2
To reproduce:1) Create new project2) Select any object3) Try to write using numpad in any field in inspector Expected: It works as e... Read more
[IL2CPP] [.NET 4.6] NullReferenceException is not caught in an exception...
To reproduce:1. Open 'SmallProject'2. Build and run Standalone with Mono scripting backend selected3. Notice that no errors are thro... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce:1. Open user's attached project2. In main toolbar, go to BugReport > Open TestCode Window3. Click Capture Memory Exp... Read more
[.NET4.5] [WebGL] Build can't connect to server with System.Globalizatio...
Reproduction steps:1. Open the attached project.2. Build and run it for WebGL (Use Google Chrome browser).3. Open developer console ... Read more
[LWRP]LWRP + SPS + Render Texture causes Editor to crash or Editor GUI t...
Steps to reproduce:1. Create a new project with LWRP VR template2. Create a camera that renders to a render texture3. Enter Playmode... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce:1) Open the latest attached project.2) Build the project for macOS.3) Observe the console. A message, containing ... Read more
Unity IAP isn't imported when building project from command line and mis...
Error is shown when Library folder is missing and building using the command line arguments: Assets/IAPTest.cs(11,9): error CS0246: ... Read more
Editor crashes on Play when using .NET 4.6 on specific project
Reproduction steps:1. Open the user's attached project;2. Try to play the main scene. Actual results: The project crashes without an... Read more
Dll's script assets are missing after importing assetpackage on .NET 4.6
To reproduce:1. Create a new project2. Make sure that Scripting Runtime Version is set to .NET 4.x3. Import attached "testing.unityp... Read more
All about bugs
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Latest issues
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