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ShaderGraph with Subsurface Scattering Material Type is SRP Batcher inco...
Reproduction steps: 1. Open the attached "case_1310517.zip" project 2. In the Project window, select Test.shadergraph 3. In the Insp... Read more
[Shadergraph] "Disconnect All" option is greyed out on stack blocks
Seems to repro in every version with Stacks. Repro steps: 1. Create a new shadergraph 2. Plug an edge into a stack block 3. Right c... Read more
[Shader Graph] Clicks in Create Node Menu are not being registered
Reproduction steps: 1. Download and open the attached project 'clicks.zip' 2. In the Project window, open Test.shadergraph 3. Open C... Read more
The 'Exposed' checkbox is not displayed in the Graph Inspector
How to reproduce: 1 Open the attached '1312779.zip' project 2. In the Project window double-click on the 'Test' Graph 3. In the Blac... Read more
[ShaderGraph] Custom function node is deleted when deleting Source file ...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, open Test.shadergraph 3. Select Custom Function no... Read more
A most simple Shader Graph with Alpha clipping is performing worse when ...
How to reproduce: 1. Open the attached "1310512_Repro" project 2. Open the Scene "TestScene" 3. Open the Profiler (Window->Analysis-... Read more
ShaderGraph window is redrawn every frame when the window is visible and...
How to reproduce: 1. Open the project “IN_33213” 2. Open “New Shader Graph” Shader Graph 3. Select the “Custom Shader” Node in th... Read more
ShaderGraph undo operation takes longer on bigger Shaders
Steps to reproduce: 1. Download and open the project "ShaderGraphSlow.zip" 2. Open the Water2 ShaderGraph (Assets > Shades > Water2)... Read more
Shader Graph becomes unresponsive after UI interactions using MacBook Pr...
Originally I filed this bug as a crash after making a nodal connection using Shader Graph. Re-launching Unity and experimenting wit... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps: 1. Create an add node 2. Plug a Sample Texture 2D node into the top slot 3. Plug a Vertex ID node into the bottom slot ... Read more
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